;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   Spanish Civil War: the Defense of Madrid (version 2.1)
;   Authored by Jess Balsinde (October 29, 1998)
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
10      ; Communism pays support for all units past this
15      ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
90      ; Fascism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Plu, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  X6,  Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      8,-2,  Amp, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Exp, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Stl, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Gun, SE,  2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, Ato, 2, 4    ; Fli
Fascism,            5,-2,  Cmn, Tac, 3, 2    ; Fun
Unique Unit,        0, 0,  NP,  SFl, 3, 3    ; FP
Fanaticism,         6, 0,  MT,  Chi, 1, 2    ; Gen
Guerrilla Warfare,  3, 0,  Cmn, Plu, 3, 0    ; Gue
Firearm Design,     7,-2,  Met, Uni, 1, 0    ; Gun
Horseback Riding,   4,-1,  War, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  Fun, Mob, 3, 2    ; Lab
The Laser,          4, 0,  NP,  X2,  3, 3    ; Las
Leadership,         5,-1,  X4,  Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Csc, 2, 4    ; Too
Magnetism,          4,-1,  Nav, Met, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Too, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  U1,  nil, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Plu, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Mag, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
War College,        6,-2,  X3,  Cor, 2, 0    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-2,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Aut, 3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            3,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         6, 2,  X1,  Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Gunpowder,          8,-2,  Chi, Inv, 1, 0    ; U1
Leisure,            3, 0,  X4,  Cor, 3, 2    ; U2
Fascist Tech,       6,-2,  no,  no,  3, 0    ; U3
Siege Warfare,      5,-1,  Mat, nil, 0, 0    ; X1
Biomedicine,        3, 2,  Med, Cmp, 3, 3    ; X2
Civil Protection,   5,-1,  Tac, nil, 2, 0    ; X3
Faith Spreading,    6, 0,  Gen, U1,  1, 0    ; X4
Republican Tech,    4,-1,  no,  no,  3, 0    ; X5
Early Armor,        4,-2,  Iro, Feu, 1, 0    ; X6
Humanities,         4, 0,  Lit, Uni, 1, 3    ; X7
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    no,
Temple,                   4,  1,    nil,
MarketPlace,              8,  1,    no,
Library,                  8,  1,    no,
Courthouse,               8,  1,    no,
City Walls,               8,  0,    nil,
Aqueduct,                 8,  2,    no,
Bank,                     12, 3,    no,
Cathedral,                12, 3,    no,
University,               16, 3,    no,
Mass Transit,             16, 4,    no,
Colosseum,                10, 4,    no,
Factory,                  20, 4,    nil,
Manufacturing Plant,      32, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    no,
Sewer System,             12, 2,    no,
Supermarket,              8,  3,    no,
Superhighways,            20, 5,    no,
Research Lab,             16, 3,    no,
Air Defense,              10, 2,    no,
Coastal Fortress,         8,  1,    Met,
Solar Plant,              32, 4,    no,
Harbor,                   6,  1,    no,
Offshore Platform,        16, 3,    no,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    no,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Forced Labor),           60, 0,    Cor,
Roman Waterworks,         20, 0,    nil,
Cave Paintings,           20, 0,    nil,
Gothic Cathedral,         20, 0,    nil,
Tower of Hercules,        20, 0,    nil,
La Mota Castle,           20, 0,    nil,
Las Huelgas Monastery,    20, 0,    nil,
Mural Walls,              20, 0,    nil,
El Cid's Campaigns,       30, 0,    nil,
Pilgrim's Way,            30, 0,    nil,
Mudjar Architecture,     30, 0,    nil,
Abd-al-Rahman's Mosque,   30, 0,    nil,
Giralda Tower,            30, 0,    nil,
The Alcazaba,             30, 0,    nil,
Puerta de Alcal,         30, 0,    nil,
El Prado Museum,          40, 0,    nil,
El Escorial Monastery,    40, 0,    nil,
La Alhambra Palace,       40, 0,    nil,
La Lonja de la Seda,      40, 0,    nil,
Columbus' Voyage,         40, 0,    nil,
Gaud's Work,             40, 0,    nil,
El Pilar Basilica,        40, 0,    nil,
Plaza Mayor,              60, 0,    nil,
The Alczar,              60, 0,    nil,
Pre-Romanesque Churches,  60, 0,    nil,
Picasso's Guernica,       60, 0,    nil,
Poblet Monastery,         60, 0,    nil,
Torre del Oro,            60, 0,    nil,
Art of Bullfighting,      60, 0,    nil,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Fun,        ; Roman Waterworks
nil,        ; Cave Paintings
Fun,        ; Gothic Cathedral
Fun,        ; Tower of Hercules
Fun,        ; Fray Luis' Teachings
Fun,        ; Las Huelgas Monastery
Fun,        ; Mural Walls
Fun,        ; El Cid's Campaigns
Fun,        ; Pilgrim's Way
Fun,        ; Mudjar Architecture
Fun,        ; Abd-al-Rahman's Mosque
Fun,        ; Giralda Tower
Fun,        ; The Alcazaba
nil,        ; Puerta de Alcal
Fun,        ; El Prado Museum
nil,        ; El Escorial Monastery
Fun,        ; La Alhambra Palace
Fun,        ; La Lonja de la Seda
Fun,        ; Columbus' Voyage
Fun,        ; Gaud's Work
Fun,        ; El Pilar Basilica
nil,        ; Plaza Mayor
Fun,        ; The Alczar
Fun,        ; Pre-Romanesque Churches
Fun,        ; Picasso's Guernica
Fun,        ; Poblet Monastery
Fun,        ; Torre del Oro
Fun,        ; Art of Bullfighting


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fascism (falangist)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Countrymen,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, Csc, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, no,  000000000000000
Warriors,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Phalanx,      Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, no,  000000000000000
Barbarian,    U1,  0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, no,  000000000000000
Legion,       X6,  0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, no,  000000000000000
Halberdmen,   U1,  0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, no,  000010000000000
French Inf.,  Csc, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  1, no,  000000000000000
Falangists,   nil, 0,  2.,0,  4a,5d,  2h,1f,  5,0,  0, Fun, 000101000000001
Militia,      Sup, 0,  1.,0,  3a,3d,  3h,1f,  3,0,  1, no,  000001000000010
Soldiers,     nil, 0,  2.,0,  7a,5d,  2h,1f,  4,0,  1, Csc, 000000000000000
Civil Guards, Env, 0,  2.,0,  6a,5d,  2h,1f,  4,0,  1, Csc, 000001000000000
Portuguese,   Csc, 0,  0.,0,  3a,1d,  2h,1f,  4,0,  0, nil, 000000000000000
Militia,      Sup, 0,  1.,0,  4a,4d,  3h,1f,  5,0,  1, Csc, 000001000000000
Mech. Inf.,   nil, 0,  0.,0,  7a,7d,  3h,1f,  5,0,  1, no,  000000000000000
Chariot,      PT,  0,  0.,0,  3a,1d,  1h,1f,  3,0,  0, no,  000000000000000
Horsemen,     MT,  0,  0.,0,  2a,1d,  1h,1f,  3,0,  0, no,  000001000000000
Camel,        MT,  0,  0.,0,  4a,1d,  1h,1f,  3,0,  0, no,  000000000000000
Portuguese,   Csc, 0,  0.,0,  4a,1d,  2h,1f,  6,0,  1, nil, 000001000000010
English Cav., X4,  0,  0.,0,  5a,2d,  1h,1f,  5,0,  0, no,  000000000000000
French Cav.,  Mob, 0,  0.,0,  6a,2d,  2h,1f,  6,0,  0, no,  000000000000000
Legionnaires, Env, 0,  2.,0,  9a,4d,  2h,1f,  5,0,  0, Csc, 000000100000100
Tanks,        Sup, 0,  3.,0, 10a,5d,  3h,1f, 16,0,  0, Csc, 000000000000000
Catapult,     Met, 0,  0.,0,  6a,1d,  1h,1f,  4,0,  0, no,  000000000000000
Cannon,       Stl, 0,  0.,0,  8a,1d,  2h,1f,  4,0,  0, no,  000000000000000
Artillery,    nil, 0,  2.,0, 12a,2d,  3h,2f, 16,0,  0, Csc, 000000001000000
Artillery,    Rob, 0,  0.,0, 10a,1d,  2h,2f,  5,0,  0, no,  000000000000000
Fighter,      Sup, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Heavy Bomber, Sth, 1,  0.,2, 12a,2d,  2h,2f, 12,0,  0, no,  000000000000001
Helicopter,   nil, 1,  0.,0,  7a,3d,  2h,2f, 10,0,  0, no,  100000000000001
Stlth Ftr.,   nil, 1,  0.,1,  8a,4d,  2h,2f,  8,0,  3, no,  000000000010001
Stlth Bmbr.,  nil, 1,  0.,2, 14a,5d,  2h,2f, 16,0,  0, no,  000000000000001
Trireme,      Nav, 2,  0.,0,  1a,1d,  1h,1f,  4,2,  4, no,  000000000100000
Caravel,      Mag, 2,  0.,0,  2a,1d,  1h,1f,  4,3,  4, no,  000000000000000
Galleon,      Ind, 2,  0.,0,  3a,2d,  2h,1f,  4,4,  4, no,  000000000000000
Frigate,      E1,  2,  0.,0,  4a,2d,  2h,1f,  5,2,  2, no,  000000000000000
Steamboat,    Stl, 2,  0.,0,  4a,3d,  3h,1f,  6,0,  2, no,  000000000000000
Destroyer,    nil, 2,  6.,0,  4a,4d,  3h,1f, 16,0,  2, E1,  100000000000001
Cruiser,      Roc, 2,  4.,0,  6a,6d,  3h,2f, 18,0,  2, Stl, 100000000000001
AEGIS Cruiser,nil, 2,  0.,0,  8a,8d,  3h,2f,  7,0,  2, no,  110000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 28,0,  2, Aut, 000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
Carrier,      nil, 2,  0.,0,  1a,12d, 4h,2f, 16,0,  2, no,  000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Cruise Msl.,  nil, 1,  0.,1, 18a,0d,  1h,3f,  6,0,  0, no,  001000000000000
Nuclear Msl., Las, 1,  0.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Diplomat,     Esp, 0,  0.,0,  0a,0d,  1h,1f,  3,0,  6, no,  000000000000010
Commissar,    Sup, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravan,      Cor, 0,  0.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
Supplies,     nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Tercios,      Csc, 0,  0.,0,  4a,3d,  2h,1f,  4,0,  1, no,  000000000000000
Crusaders,    X4,  0,  0.,0,  5a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Panzers,      Env, 0,  3.,0, 12a,6d,  4h,2f, 12,0,  0, Csc, 000000000000000
Stukas,       Env, 1,  8.,1,  8a,2d,  2h,2f, 12,0,  0, Csc, 000000000000001
Champions,    Gun, 0,  0.,0,  5a,1d,  1h,1f,  3,0,  1, no,  000000000000000
Moors,        Env, 0,  0.,0,  8a,3d,  2h,1f,  6,0,  0, U3,  000001000000000
Biplane,      Sup, 1,  8.,1,  6a,1d,  2h,1f,  8,0,  0, Fli, 000000000010001
Assault Guards,Sup,0,  1.,0,  6a,5d,  2h,1f,  4,0,  1, Csc, 000001000000000
Fighter,      Env, 1, 10.,1,  6a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Italians,     nil, 0,  1.,0,  4a,3d,  2h,1f,  3,0,  0, FP,  000001000000000
German Troops,nil, 0,  2.,0,  8a,5d,  2h,1f,  5,0,  1, FP,  000000000000000
Intl.Brigades,nil, 0,  1.,0,  8a,5d,  2h,1f,  5,0,  1, FP,  000001000000001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5, 3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15, 0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10, 0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5, 0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10, 1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10, 6,  Hil,   ; Mou
Volcano,    3,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0, 0,  no,    ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15, 3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0, 0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Olive Oil,  1,2,  3,1,3,
Grassland,  1,2,  2,1,0,
Rabbit,     2,3,  3,2,0,
Coal,       2,4,  1,4,0,
Gold,       3,6,  0,1,6,
Rabbit,     2,3,  3,2,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  4,0,2,
Oil,        1,2,  0,5,0,
Wheat,      1,2,  6,1,0,
Grassland,  1,2,  2,1,0,
Game,       2,3,  3,2,2,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,5,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  5,0,1,
Tuna,       1,2,  3,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      President,   President
Monarchy,       General,     General
Communism,      Comrade,     Comrade
Fascism,        Generalsimo,Generalsimo
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Manuel Azaa, Manuel Azaa,        0, 1, 0, Republicans, Republican,  1,  0,  0,     
Felipe Gonzlez,Roco Jurado,      0, 2, 0, Andalusians, Andalusian, -1,  1,  1,
Pirri,        Condesa Olin,       0, 3, 2, Moors,       Moorish,     1,  1, -1,     2, Sultan, Sultan
Salazar,      Salazar,             0, 4, 3, Portuguese,  Portuguese,  0,  0,  1,
Francisco Franco, Francisco Franco,0, 5, 0, Nationalists,Nationalist,-1,  1, -1,     4, Generalsimo, Generalsimo 
Jordi Pujol,  Montserrat Caball,  0, 6, 3, Catalans,    Catalan,    -1,  0,  0,     6, Honorable, Honorable
Salazar,      Salazar,             0, 7, 1, Portuguese,  Portuguese, -1, -1,  0,
Manuel Azaa, Manuel Azaa,        0, 1, 0, Exile,       Exiled,      1,  0, -1,
Camacho,      Floridablanca,       0, 2, 0, Murcians,    Murcian,     0,  0,  0,
Mitterrand,   Brigitte Bardot,     0, 3, 3, French,      French,      1,  1,  1,     4, Marshall, Marshall, 6, Premier, Premier
Salazar,      Salazar,             0, 4, 0, Exile,       Exiled,     -1,  1, -1,
Francisco Franco, Francisco Franco,0, 5, 0, Exile,       Exiled,     -1,  1, -1,     4, Generalsimo, Generalsimo 
Bellver,      Bellver,             0, 6, 0, Balearians,  Balearic,    0,  0,  0,
Salazar,      Salazar,             0, 7, 1, Exile,       Exiled,     -1, -1,  0,
Manuel Azaa, Manuel Azaa,        0, 1, 0, Exile,       Exiled,      1,  0,  0,     
Simn Bolvar,Eva Pern,           0, 2, 0, Americans,   American,    0, -1,  1,
Juan Luis Vives,Nit de Foc,        0, 3, 3, Valencians,  Valencian,   1,  1,  1,
Salazar,      Salazar,             0, 4, 3, Exile,       Exiled,      0,  0,  0,
Francisco Franco, Francisco Franco,0, 5, 0, Exile,       Exiled,     -1,  1, -1,     4, Generalsimo, Generalsimo 
Francisco de Goya,La Dolores,      0, 6, 3, Aragonese,   Aragonese,   0,  0,  0,
Salazar,      Salazar,             0, 7, 1, Exile,       Exiled,     -1, -1,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atahualpa,  ...,     0, 1, Incas,       South American, -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Leather,
Wool,
Cloth,
Oranges,
Tin,
Coal,
Copper,
Dye,
Wine,
Oil,
Silver,
Saffron,
Gems,
Gold,
Mercury,
Tungsten,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      A
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful [++++]
Enthusiastic [+++]
Cordial [++]
Receptive [+]
Neutral 
Uncooperative [-]
Icy [--]
Hostile [---]
Enraged [----]













